The cached group and all of its waypoints are then created when the assigned trigger is activated. This cache is a lot less taxing on the system compared to having the AI active.
The script itself will cache all of the units and waypoints that are a part of the group that has been selected for the murk spawn. Providing enhanced performance for the server and clients.īy using the various options in the script we can simulate reinforcements and quick reaction forces, waves of enemy attacks, or just increase the amount of AI the players will encounter in the mission. By spawning AI units via trigger in the middle of a mission, we can reduce the amount of active AI at any one time. The Murk Spawn script is used to create simple trigger based spawning of AI units.