To properly test your lighting set up reference spheres to visualize the lighting results in the map.
I am writing this post to create a personal reference of all the useful data contained in this video without having to scroll through the video every time I am looking for some information.īefore you start lighting your scene, there are a couple of post processing settings to change to get consistent results in reviewing your light bakes.
The video is worth a full watch, it contains tons of interesting practical tips and explains many of the Lightmass features of Unreal Engine 4.